R.A.M - River Auto Material - pack gives you ability to create very advanced river with flowmap automatically. Shader generates few cascade type by slope of the mesh. You simply drag and drop river material into mesh. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades and waterfalls and much much more. You could locally customize river or blend with other water systems by our vertex paint tool. With flowmap painter and system you could simply change local river direction to avoid stones etc. The river stream could work in every direction U, -U or V, -V of mesh UV map. Advanced river tool gives ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Shader could generate styled or realistic rivers, swamps, all depends on user setup – pack contain many examples. Object flowmap and vertex color painter allows to create floating islands with waterfalls and correct water movment. Our script and shaders allows automatic wetness when object hit the spline surface.